Tutorial 1 

 
Here are some tips to help you create great textures with I-Tex.
 

(1) Stony Textures
 

To give textures a stony surface you can use the Bump functions of I-Tex. Open a new texture and create a plasma (turbulence >=80) with the generator engine. Set this texture as source. Now select bump \ simple at fill and filter. Choose a pre-smoothing of 0. Click on the texture, and it should have a stony look. Also try experimenting with the shifted and triple point bump functions.

(2) An old stone wall
 

Set both the primary and the secondary colors to gray. The secondary color should be darker than the primary color. Open a new texture with a size of, for example, 256x256 pixels. Now choose the solid functions at rectangles and draw some well-spread rectangles on the texture.
Create a plasma texture in its own window as in (1) Stony textures, and set this texture as the source. Choose edge trace \ light at fill and filter. Activate the use source as texture with an edge size of 6, for example. Now click on the on the brighter stones. Select a very dark gray and use flood fill \ cloud blend several times between the stones.
Switch to the line operations and select special \ tear \ normal. Draw some spread-out lines on the texture. After this run a smooth \ extra function to blur the texture.
Now use the water \ 2way operation and choose a small radius in the direction parameter. Select bump \ simple with use texture as source and run it. 
To finish your work choose orange for the primary color and run a bump \ left light function with a pre-smoothing  of 6 and a quantizer of 16.

(3) A wood texture
 
As you can see, the bump functions of I-Tex can be used many ways. This wood texture was generated using the following procedure :
By creating two different wood patterns using the generator engine with a wood color gradient and distorting them with a sine wave (utilities \ distortion \ wave \ vertical) you get two images with a typical wood gradient. Set one of the textures as source and use bump \ simple on the other texture.

(4) Sprites
 

The sprite engine can also create interesting textures. Here a texture was used which contained an object distorted by the utilities \ distortion \ twist function. Then it was put on top of another texture by using the sprite engine \ solid operation.

(4) Water with source
 
By using the water functions with another texture (which was set as the source) you can create interesting effects. Here, for example, a very unsharp plasma was "watered" with a texture having a black background and some bright spots. These spots were created using the fill and filter \ noise \ dirt \ gradient function.